Exodus: An Exploration for the Hardcore Futurism Fanatic.
For a distinct breed of science-fiction fan, the unveiling of Exodus stood as the most significant reveal from a major gaming awards ceremony. It's worth noting, those very fans may not have grasped its full implications during the initial showcase.
Exodus, the inaugural game from a new studio populated with former talent from a legendary RPG developer, was initially teased a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a spectacle-filled trailer. Before this reveal, the studio's leadership detailed some of the grounded scientific ideas that serve as the basis for the game's universe: relativistic time effects, biological engineering, and galactic expansion. These are all inherently heady ideas, which are particularly tough to convey in a brief, showy trailer.
“It's a shame some of those intriguing and fresh ideas were highlighted in the trailer. All I saw was ‘stereotypical man in space,’” wrote one observer. Another responded, “All I got was ‘we have a well-known space opera RPG at home.’” Reactions in community spaces were equally mixed.
The trailer's focus certainly makes sense from a commercial standpoint. When trying to stand out during a lengthy barrage of game announcements, what is more marketable: Scientists discussing the intricacies of Einsteinian physics? Or massive robots combusting while additional giant robots shoot energy beams from their faces? However, in choosing visual bombast, the developers neglected to include the subtler details that make Exodus one of the more promising hard sci-fi games in development. Let's explore further.
The Question of Humanity
Does Exodus include aliens? Yes. It depends. Look at that shot near the start of the trailer, showing a bipedal figure with ashen skin and cybernetic components merged into their flesh. That was certainly an alien, yes? Ultimately hinges on your perspective regarding one of the game's major philosophical questions: If you applied Ship of Theseus logic to the human genome, is what is left still humanity?
“We want the Celestials... for a player that isn't spend large amounts of time into absorbing the backstory, to still grasp the fundamental idea that they're transhuman descendants, see that they’re an opposing force you have to confront... But also, at the end of the day, make sure it's fun and that they're cool and that they are satisfying to encounter,” explained the studio's lead executive.
Comprehending how these non-human beings aren't by definition aliens requires understanding immense expanses of both the galaxy and temporal progression. Time dilation — the scientific principle that time moves differently for faster-moving objects — is an key hard line of Exodus’ fictional framework. Here are the fundamentals: Humanity evacuates a dying Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human voyagers arrive centuries before others. Those firstcomers extensively engineered their biology and assumed the “Celestial” moniker.
“There’s multiple tiers of evolution. The people who reached the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see standard humans as sort of backwards, beneath them, not really suitable for the higher tiers of society,” stated the game's narrative director.
Exodus is set roughly 40,000 years in the future. Ponder that scale — that's the equivalent of all of human civilization repeated ten times over. Now think about what humans would become if they spent ten entire human histories mastering the limits of genetic manipulation. You would never perceive the result as human. You might even believe you're observing an alien. The most vicious strain of Celestial, known as the Mara-Yama, can assume various forms. Some possess fangs and claws and stand nine feet tall. Others are covered in chitinous shells. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a collection of organs attached to a head.
Building a Sci-Fi Canon
Among the detonations, lasers, and combat creatures, you might have noticed snippets of advanced technology in the trailer. The protagonist, Jun Aslan, operates a metallic machine that radiates a purple glow. A spaceship jets into a portal and is gone at near-light speed. This all seems past human achievement, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that seem alien but are ultimately derived in humanity's own evolution.
Beyond the core development team, the Exodus canon is being expanded by what the narrative lead called a duo of “renowned authors.” One bestselling author has already published a massive novel set in the universe, with another planned, while another esteemed writer has contributed a series of short stories. Bringing such established science-fiction minds into the world years before the game's release has permitted the studio to develop a rich fictional universe as a framework for the game.
“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all meshed... With someone of that caliber, you don't want to limit him. You want to give him room to explore,” the narrative director said of the collaboration.
One interesting scene shows Jun appearing to shape the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, is controlled by neural commands from Celestials or Uranic humans — descendants of later human arrivals who were given limited technologies by the Celestials. Since Jun shows this ability, speculation arises about his status.
“Jun's not technically a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, stating that the ability to interact with Celestial technology is a “central mechanic of the game.”
The immense scale of the Exodus setting — both in physical space and the timeline — means there is abundant room for various stories to exist, drawing from the same established rules without causing contradiction.
Stories Within the Void
Although Exodus has been publicly known for a couple of years and won't arrive, several stories have already told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a streaming show tells a heartbreaking story about a father pursuing his daughter across star systems, with time dilation resulting in profound effects on their family; by the time he finds her, she has experienced decades.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily left by Celestials that has become a refuge. A technological virus known as “the Rot” has begun corroding everything, including essential life support systems, and Jun must harness his unusual powers to {find a solution|stop